At Plan A, we build games – but more importantly, we build better ways of making them.
As a remote-first co-development partner behind titles like Battlefield 2042, Dragon’s Dogma 2, and MS Flight Simulator, we help studios ship standout titles while keeping production pipelines lean, humane, and scalable.
We’re currently strengthening how our production team works across continents, disciplines, and personalities. This is a rebuild and growth phase: unifying processes, improving visibility, and tightening collaboration across our European and North American teams. This is where you come in.
We’re looking for a Senior Producer & Cross-Department Liaison to step into a high-impact role covering maternity leave, with a strong chance to extend if it’s a great match. You’ll lead AAA production, help translate business and creative needs into actionable plans, and contribute directly to shaping how the studio operates.
If you’re fluent in production pipelines, bring clarity to ambiguity, and believe great outcomes come from great collaboration, we’d love to meet you.
What You’ll Be Doing
Leadership (Co-Dev & Internal Projects)
Lead full-cycle delivery across content, engineering, and game development projects – from 2D/3D art and animation to VFX, porting, feature development, and emerging full-game initiatives.
Build and maintain clear schedules, budgets, milestones, and scope across multiple titles.
Act as the primary day-to-day contact for partners: communicating priorities, risks, and expectations with clarity.
Collaborate closely with Production, Art, Tech, QA, and Ops to maintain efficient and realistic workflows.
Identify risks early, escalate appropriately, and propose solutions that keep delivery safe – without crunch.
Create clear production documentation, briefs, and breakdowns.
Mentor producers and coordinators where needed.
Bring a people-first approach to production, designing processes with the team, not in isolation.
Use your experience to balance speed, quality, scope, and partner needs.
Cross-Department Liaison
Ensure smooth coordination between production, marketing, sales, operations, finance, and leadership.
Turn business development outcomes (partner discussions, leads, event follow-ups) into actionable production tasks.
Translate business needs into well-structured epics, timelines, and priorities.
Help prepare team showcases, decks, and communication materials for partners and internal initiatives.
Support both short high-intensity cycles and steady long-term deliveries.
Identify blockers across departments and help everyone stay aligned on priorities and dependencies.
Build trust across remote, cross-cultural teams and help unify communication patterns between EU and US producers.
Studio-Wide Visibility & Knowledge Management
Contribute to the ongoing rebuild of our YouTrack + Confluence ecosystem.
Maintain clear, consistent reporting on project health, risks, and KPIs for leadership.
Help develop and refine shared production practices across EU and US teams.
Ensure all relevant disciplines are consulted before rolling out new processes or tools.
Model strong documentation habits to support our remote-first environment.
What We’re Looking For (Must-Haves)
5+ years in game production as Producer, PM, Art Manager, or similar.
Experience working with fully remote or distributed teams.
Proven ability to bring clarity, structure, and visibility to evolving or ambiguous environments.
Experience delivering cross-discipline game projects (art, animation, VFX, engineering, or a mix).
Strong understanding of how art and technical pipelines function (no tool operation needed).
High proficiency in YouTrack and Confluence (or alternatives), including workflow structuring and reporting.
Excellent communication and stakeholder management – including candid, constructive conversations.
People-first mindset: ability to build trust quickly in remote settings.
Fluent English.
Availability during European working hours.
Bonus Points
Experience in both internal game development and co-dev/service projects.
Experience succeeding in both structured (AAA-like) and less formal (indie/startup-like) environments.
Familiarity with DCCs and game engines (Maya, Blender, ZBrush, Substance, Unity, Unreal).
Agile/Scrum certifications.
Background in mentoring, community-building, or supporting early-career developers.
Czech or Slovak language.
What You’ll Get
The chance to work on globally recognized game titles with top-tier developers.
A remote-first environment built on trust, clarity, and autonomy.
Monthly rate: EUR 4,000 – 5,000*
A warm, values-driven team that believes in creativity, accountability, and doing things the right way.
Access to workshops, courses, and growth opportunities.
A maternity cover with genuine potential to extend based on mutual fit.
* The base pay offered to the successful candidate may differ depending on their geographic region, job-related knowledge, skills, and experience. We strive to offer competitive compensation that is reflective of the individual’s qualifications and market conditions.
How to Apply
Send us:
Your CV
A short note about why you’re interested
Any supporting materials (Jira/YouTrack boards, docs, breakdowns, case studies — we love seeing how you think)
Looking forward to meeting you,
Your Plan A Team
Benefits and perks you will love
We understand very well that the success of Plan A is thanks to the amazing people we work with every day. With that said, we like to make sure our team is compensated accordingly while they work on some really cool projects.
Competitive compensation
We work with some of the best talent in the industry and value the experience and knowledge you will bring to the team.
Work where you live
You don't have to relocate to find a great job. We are looking for top talent, and that's why we aren't limited by our physical location.
Inflation adjustment
Things happen, and many times they are beyond our control. That's why we go a step further and offer to review your salary to ensure you are being paid what you deserve.
Generous time off
Our team loves their work, but we also know that having enough time off contributes to a better you and better performance.
Flexible work
We know life happens, and you need to go to the doctor, pick up your kids, and handle other things. That's why you have the flexibility to work at a time that adapts to your needs.
Variety of projects
You will never be bored. As part of RuckusDev, you have the opportunity to work on your favorite video games and create training simulation software.
Do you see yourself working with trendsetters like Microsoft, EA DICE, Epic Games, Lockheed Martin, L3 Harris, among others?
A little bit about your future team








A view from our global (remote) office windows



















